It has been two decades after Guitar Hero debuted across the Atlantic, offering players everywhere the means to feel like rock legends. Figuratively speaking, but try telling that anyone who has nailed Free Bird’s lengthy instrumental break before an enthusiastic crowd of friends.
Developed by Harmonix, the game gave players a guitar-shaped controller to follow coloured notes scrolling down the display synchronized to the music. Each riff mimicked specific notes, producing the sensation of an authentic live show.
The studio had already experimented in the music genre before partnering with the publisher, later purchased by Activision during the mid-2000s. Collaboratively, they laid the groundwork for a surprising massively profitable franchise that had a remarkable impact on numerous of the artists included, showcasing classic bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles in securing the recordings – even though the first two games mostly used rerecorded tracks.
“We reproduced all the music since the cost was so high,” he says. “Even with the necessary permissions by themselves, it was extremely difficult. We failed to secure bands like the Who – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. But once the game became a hit, and record sales airtime increased, everyone wanted to be in.”
He continues: “Among the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their children to the music they loved. It evolved into an intergenerational phenomenon.”
Timeless Music Gains Younger Fans
Northern Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Guitarist the artist remembers the way the game revived classic rock to the forefront: “The game offered a larger, new demographic. Generally this had been considered outdated material, but then when it was featured on the title and teenagers were finding it, suddenly it was cool. This validated the genre, eliminating the ‘dad rock’ label. It gave our catalog a new life.”
At that time, the band's debut album remained unreleased in the US, meaning Guitar Hero served as a primary platform for exposure for the group as they went on US tour supporting AC/DC. “The roadies were playing the song during travel, and several recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs Enduring Impact
Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in specialized spin-off titles that focused on each band’s catalogue and associated stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, it was said to have made the band greater revenue than any of their records. It moved well over half a million copies in its first week, and demand for their songs saw an increase significantly at a time when the music business faced decline.
The series continues to inspire quick-handed fanaticism among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult anthem made popular by the game – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of customisation options. This track is challenging enough on the hardest setting, not to mention played at increased tempo while hitting a single one of the thousands of cues. They stated it took nine months of practice.
“The game offers a, imaginary experience. If you play other games, that doesn’t mean you should pick up a real gun and go to war,” says DragonForce guitarist Herman Li.
DragonForce previously wrapped up a profitable run when their hit appeared on Guitar Hero III, but Li says it made them widely recognized. “I recall our distributors informing us that our selling albums rapidly,” he says. “Popularity surged when we next toured, and we were playing right ahead of the headliners at the event.”
Indeed, the band's visibility from Guitar Hero was so immense that it has risked eclipsing all other the band has done. Recently, the track was used in a trailer for a major film. “Previously I felt otherwise, but now I accept it,” he admits. “If you only listen to a single track, that's fine – each person has a unique path in music and I’m glad we’ve been part of people’s lives”.
The Lasting Legacy from the Iconic Controller
Top-tier promotion, whether it’s for automobiles, apparel or video games, extends beyond mere transactions – it inspires a desire. Was the game able to tap into that? “Precisely what we were trying to create,” Dornbrook says. “That thrill of being a rock star on the stage. Since the beginning, the co-founders believed humans have a natural urge to create songs, and they wanted to use technology to enable everyone to do it”.
The majority installments came out over a mere five-year period between 2005 and 2010, featuring spin-offs such as DJ Hero, complete with a spinning deck, and Band Hero. After that, corporate focus on peripherals waned, except for a short-lived revival in 2015.
Games like the fan project and newer releases have kept the scene alive, with expectations of something from the original publisher on the way. Recently formed developers has begun production on their first music game. Original co-founders are both involved as special advisers. Are gamers ready to embrace a new entry following Guitar Hero?
“We thought such titles could be like Madden allowing annual releases,” Dornbrook says. “With abundant new music it could remain evergreen, thus I remain hopeful. It's entirely possible for it to persist with new generations.”